(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
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@@ -107,7 +107,7 @@ static void AiNew_State_WakeUp(Player *p)
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int c;
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assert(_players_ainew[p->index].state == AI_STATE_WAKE_UP);
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// First, check if we have a HQ
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if (p->location_of_house == 0) {
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if (p->location_of_HQ == 0) {
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// We have no HQ yet, build one on a random place
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// Random till we found a place for it!
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// TODO: this should not be on a random place..
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