(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation

This commit is contained in:
belugas
2008-08-25 16:10:34 +00:00
parent cf52b683c0
commit 08898f69be
7 changed files with 18 additions and 18 deletions

View File

@@ -993,7 +993,7 @@ static const OldChunks player_chunk[] = {
OCL_SVAR( OC_UINT8, Player, block_preview ),
OCL_VAR( OC_UINT8, 1, &ai_tick ),
OCL_SVAR( OC_UINT8, Player, avail_railtypes ),
OCL_SVAR( OC_TILE, Player, location_of_house ),
OCL_SVAR( OC_TILE, Player, location_of_HQ ),
OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
OCL_SVAR( OC_UINT8, Player, share_owners[2] ),
@@ -1041,8 +1041,8 @@ static bool LoadOldPlayer(LoadgameState *ls, int num)
_player_colors[num] = p->player_color;
p->inaugurated_year -= ORIGINAL_BASE_YEAR;
if (p->location_of_house == 0xFFFF)
p->location_of_house = 0;
if (p->location_of_HQ == 0xFFFF)
p->location_of_HQ = 0;
/* State 20 for AI players is sell vehicle. Since the AI struct is not
* really figured out as of now, _players_ai[p->index].cur_veh; needed for 'sell vehicle'