From 088cc201860834b2c4d850930d2c78ea8bc854ef Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Thu, 2 Mar 2023 19:31:33 +0000 Subject: [PATCH] Fix water flooding in the scenario editor at day lengths > 4 --- src/water_cmd.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/water_cmd.cpp b/src/water_cmd.cpp index e235e5395f..56a2249686 100644 --- a/src/water_cmd.cpp +++ b/src/water_cmd.cpp @@ -1327,7 +1327,7 @@ void TileLoop_Water(TileIndex tile) if (IsTileType(tile, MP_WATER)) AmbientSoundEffect(tile); /* At day lengths > 4, handle flooding in auxiliary tile loop */ - if (_settings_game.economy.day_length_factor > 4) return; + if (_settings_game.economy.day_length_factor > 4 && _game_mode != GM_EDITOR) return; if (IsNonFloodingWaterTile(tile)) return;