De-virtualise tile animation calls
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@@ -3316,7 +3316,7 @@ static void TileLoop_Station(TileIndex tile)
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}
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static void AnimateTile_Station(TileIndex tile)
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void AnimateTile_Station(TileIndex tile)
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{
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if (HasStationRail(tile)) {
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AnimateStationTile(tile);
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