De-virtualise tile animation calls
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@@ -182,13 +182,6 @@ static inline void AddProducedCargo(TileIndex tile, CargoArray &produced)
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proc(tile, produced);
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}
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static inline void AnimateTile(TileIndex tile)
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{
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AnimateTileProc *proc = _tile_type_procs[GetTileType(tile)]->animate_tile_proc;
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assert(proc != NULL);
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proc(tile);
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}
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static inline bool ClickTile(TileIndex tile)
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{
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ClickTileProc *proc = _tile_type_procs[GetTileType(tile)]->click_tile_proc;
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