De-virtualise tile animation calls

This commit is contained in:
Jonathan G Rennison
2019-01-19 04:28:51 +00:00
parent f763b5d5e0
commit 08998d95ba
6 changed files with 30 additions and 12 deletions

View File

@@ -397,7 +397,7 @@ static Foundation GetFoundation_Town(TileIndex tile, Slope tileh)
* The newhouses animation supersedes regular ones
* @param tile TileIndex of the house to animate
*/
static void AnimateTile_Town(TileIndex tile)
void AnimateTile_Town(TileIndex tile)
{
if (GetHouseType(tile) >= NEW_HOUSE_OFFSET) {
AnimateNewHouseTile(tile);