De-virtualise tile animation calls
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@@ -397,7 +397,7 @@ static Foundation GetFoundation_Town(TileIndex tile, Slope tileh)
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* The newhouses animation supersedes regular ones
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* @param tile TileIndex of the house to animate
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*/
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static void AnimateTile_Town(TileIndex tile)
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void AnimateTile_Town(TileIndex tile)
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{
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if (GetHouseType(tile) >= NEW_HOUSE_OFFSET) {
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AnimateNewHouseTile(tile);
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