(svn r20473) -Codechange: pass Town instead of TownID to BuildObject
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@@ -2507,7 +2507,7 @@ static CommandCost TownActionBuildStatue(Town *t, DoCommandFlag flags)
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Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
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DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
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cur_company.Restore();
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BuildObject(OBJECT_STATUE, tile, _current_company, t->index);
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BuildObject(OBJECT_STATUE, tile, _current_company, t);
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SetBit(t->statues, _current_company); // Once found and built, "inform" the Town.
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MarkTileDirtyByTile(tile);
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}
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