(svn r20631) -Codechange: generalise IsIndustryTileOnWater + simplify so related code

This commit is contained in:
rubidium
2010-08-26 19:29:20 +00:00
parent 327451e820
commit 08a41c6ee5
5 changed files with 21 additions and 26 deletions

View File

@@ -190,7 +190,7 @@ static void IndustryDrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGro
if (GB(image, 0, SPRITE_WIDTH) != 0) {
/* If the ground sprite is the default flat water sprite, draw also canal/river borders
* Do not do this if the tile's WaterClass is 'land'. */
if (image == SPR_FLAT_WATER_TILE && IsIndustryTileOnWater(ti->tile)) {
if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
DrawWaterClassGround(ti);
} else {
DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, GENERAL_SPRITE_COLOUR(rnd_colour)));