(svn r9841) -Codechange: add a little more type strictness to the vehicle types.
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@@ -677,6 +677,8 @@ void CallVehicleTicks()
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_vehicle_tick_procs[v->type](v);
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switch (v->type) {
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default: break;
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case VEH_TRAIN:
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case VEH_ROAD:
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case VEH_AIRCRAFT:
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@@ -2850,6 +2852,7 @@ static void Load_VEHS()
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case VEH_SPECIAL: v = new (v) SpecialVehicle(); break;
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case VEH_DISASTER: v = new (v) DisasterVehicle(); break;
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case VEH_INVALID: v = new (v) InvalidVehicle(); break;
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default: NOT_REACHED();
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}
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/* Old savegames used 'last_station_visited = 0xFF' */
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