(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.
This commit is contained in:
30
water_cmd.c
30
water_cmd.c
@@ -200,7 +200,7 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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/** Build a piece of canal.
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* @param tile end tile of stretch-dragging
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* @param p1 start tile of stretch-dragging
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* @param p2 unused
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* @param p2 ctrl pressed - toggles ocean / canals at sealevel
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*/
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int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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@@ -234,7 +234,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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}
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// can't make water of water!
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if (IsTileType(tile, MP_WATER)) continue;
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if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
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/* is middle piece of a bridge? */
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if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
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@@ -242,10 +242,10 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
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}
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if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
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if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0) {
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if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
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SetWaterUnderBridge(tile);
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} else {
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SetCanalUnderBridge(tile, _current_player);
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@@ -259,7 +259,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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cost += ret;
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if (flags & DC_EXEC) {
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if (TileHeight(tile) == 0) {
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if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
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MakeWater(tile);
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} else {
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MakeCanal(tile, _current_player);
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@@ -352,7 +352,18 @@ static bool IsWateredTile(TileIndex tile)
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{
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switch (GetTileType(tile)) {
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case MP_WATER:
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return !IsCoast(tile);
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if (!IsCoast(tile)) return true;
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switch (GetTileSlope(tile, NULL)) {
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case SLOPE_W:
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case SLOPE_S:
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case SLOPE_E:
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case SLOPE_N:
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return true;
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default:
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return false;
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}
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case MP_STATION:
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return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
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@@ -436,7 +447,7 @@ static void DrawTile_Water(TileInfo *ti)
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switch (GetWaterTileType(ti->tile)) {
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case WATER_CLEAR:
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DrawGroundSprite(SPR_FLAT_WATER_TILE);
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if (ti->z != 0) DrawCanalWater(ti->tile);
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if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
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break;
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case WATER_COAST:
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@@ -487,7 +498,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
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{
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switch (GetWaterTileType(tile)) {
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case WATER_CLEAR:
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if (TilePixelHeight(tile) == 0) {
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if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
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td->str = STR_3804_WATER;
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} else {
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td->str = STR_LANDINFO_CANAL;
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@@ -642,6 +653,9 @@ void TileLoop_Water(TileIndex tile)
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{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
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};
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/* Ensure sea-level canals do not flood */
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if (!IsTileOwner(tile, OWNER_WATER)) return;
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if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
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IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
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uint i;
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