(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.

This commit is contained in:
peter1138
2006-06-28 17:33:04 +00:00
parent 16e073e221
commit 08c50b7441
5 changed files with 32 additions and 14 deletions

View File

@@ -200,7 +200,7 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a piece of canal.
* @param tile end tile of stretch-dragging
* @param p1 start tile of stretch-dragging
* @param p2 unused
* @param p2 ctrl pressed - toggles ocean / canals at sealevel
*/
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@@ -234,7 +234,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
// can't make water of water!
if (IsTileType(tile, MP_WATER)) continue;
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
/* is middle piece of a bridge? */
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
@@ -242,10 +242,10 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
}
if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
SetWaterUnderBridge(tile);
} else {
SetCanalUnderBridge(tile, _current_player);
@@ -259,7 +259,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost += ret;
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);
@@ -352,7 +352,18 @@ static bool IsWateredTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_WATER:
return !IsCoast(tile);
if (!IsCoast(tile)) return true;
switch (GetTileSlope(tile, NULL)) {
case SLOPE_W:
case SLOPE_S:
case SLOPE_E:
case SLOPE_N:
return true;
default:
return false;
}
case MP_STATION:
return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
@@ -436,7 +447,7 @@ static void DrawTile_Water(TileInfo *ti)
switch (GetWaterTileType(ti->tile)) {
case WATER_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0) DrawCanalWater(ti->tile);
if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
break;
case WATER_COAST:
@@ -487,7 +498,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_CLEAR:
if (TilePixelHeight(tile) == 0) {
if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
td->str = STR_3804_WATER;
} else {
td->str = STR_LANDINFO_CANAL;
@@ -642,6 +653,9 @@ void TileLoop_Water(TileIndex tile)
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
};
/* Ensure sea-level canals do not flood */
if (!IsTileOwner(tile, OWNER_WATER)) return;
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
uint i;