(svn r828) Everyone welcome table/sprites.h in trunk - so far not in use besides enum AnimCursors migrated from viewport.h and tiny fragment of enum Sprites migrated from ttd.h (we should slowly convert trunk to use the symbolic names instead of sprite numbers too to reduce the delta to map). Ported from the map branch, where the work was done by Darkvater, Celestar and Tron.

This commit is contained in:
pasky
2004-11-26 21:14:42 +00:00
parent daa599c135
commit 08e16d966a
3 changed files with 866 additions and 14 deletions

View File

@@ -95,14 +95,6 @@ typedef struct TileHighlightData {
} TileHighlightData;
enum AnimCursors {
ANIMCURSOR_DEMOLISH = -1,
ANIMCURSOR_LOWERLAND = -2,
ANIMCURSOR_RAISELAND = -3,
ANIMCURSOR_PICKSTATION = -4,
ANIMCURSOR_BUILDSIGNALS = -5,
};
// common button handler
bool HandlePlacePushButton(Window *w, int widget, uint32 cursor, int mode, PlaceProc *placeproc);