(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
This commit is contained in:
@@ -2431,6 +2431,15 @@ bool AfterLoadGame()
|
||||
}
|
||||
}
|
||||
|
||||
if (CheckSavegameVersion(91)) {
|
||||
/* Increase HouseAnimationFrame from 5 to 7 bits */
|
||||
for (TileIndex t = 0; t < map_size; t++) {
|
||||
if (IsTileType(t, MP_HOUSE) && GetHouseType(t) >= NEW_HOUSE_OFFSET) {
|
||||
SetHouseAnimationFrame(t, GB(_m[t].m6, 3, 5));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return InitializeWindowsAndCaches();
|
||||
}
|
||||
|
||||
|
@@ -34,7 +34,7 @@
|
||||
|
||||
#include "table/strings.h"
|
||||
|
||||
extern const uint16 SAVEGAME_VERSION = 90;
|
||||
extern const uint16 SAVEGAME_VERSION = 91;
|
||||
uint16 _sl_version; ///< the major savegame version identifier
|
||||
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
|
||||
|
||||
|
@@ -145,7 +145,7 @@ static inline void SetLiftPosition(TileIndex t, byte pos)
|
||||
static inline byte GetHouseAnimationFrame(TileIndex t)
|
||||
{
|
||||
assert(IsTileType(t, MP_HOUSE));
|
||||
return GB(_m[t].m6, 3, 5);
|
||||
return GB(_m[t].m6, 2, 6) | (GB(_m[t].m3, 5, 1) << 6);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -157,7 +157,8 @@ static inline byte GetHouseAnimationFrame(TileIndex t)
|
||||
static inline void SetHouseAnimationFrame(TileIndex t, byte frame)
|
||||
{
|
||||
assert(IsTileType(t, MP_HOUSE));
|
||||
SB(_m[t].m6, 3, 5, frame);
|
||||
SB(_m[t].m6, 2, 6, GB(frame, 0, 6));
|
||||
SB(_m[t].m3, 5, 1, GB(frame, 6, 1));
|
||||
}
|
||||
|
||||
/**
|
||||
|
Reference in New Issue
Block a user