Adjust handling of year display in wallclock mode and company inauguration years
See: #657
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@@ -1258,14 +1258,19 @@ void SetStartingYear(CalTime::Year year)
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{
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_settings_game.game_creation.starting_year = Clamp(year, CalTime::MIN_YEAR, CalTime::MAX_YEAR);
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CalTime::Date new_date = CalTime::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
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EconTime::Date new_economy_date = new_date.base();
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/* If you open a savegame as scenario there may already be link graphs.*/
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LinkGraphSchedule::instance.ShiftDates(new_economy_date - EconTime::CurDate());
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ShiftVehicleDates(new_economy_date - EconTime::CurDate());
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if (EconTime::UsingWallclockUnits()) {
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EconTime::Date new_economy_date = new_date.base();
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/* If you open a savegame as scenario there may already be link graphs.*/
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LinkGraphSchedule::instance.ShiftDates(new_economy_date - EconTime::CurDate());
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ShiftVehicleDates(new_economy_date - EconTime::CurDate());
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EconTime::Detail::period_display_offset -= (year.base() - EconTime::CurYear().base());
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EconTime::Detail::SetDate(new_economy_date, 0);
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}
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CalTime::Detail::SetDate(new_date, 0);
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EconTime::Detail::SetDate(new_economy_date, 0);
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UpdateOrderUIOnDateChange();
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}
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