(svn r2624) - Fix: oops, forgot to change the already in use DrawStringCenteredTruncated() functions.
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		@@ -169,10 +169,10 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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			SetDParamStr(0, sel->info.server_name);
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								SetDParamStr(0, sel->info.server_name);
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			DrawStringCenteredTruncated(365, 42, STR_ORANGE, 16, 220); // game name
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								DrawStringCenteredTruncated(w->widget[16].left, w->widget[16].right, 42, STR_ORANGE, 16); // game name
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			SetDParamStr(0, sel->info.map_name);
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								SetDParamStr(0, sel->info.map_name);
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			DrawStringCenteredTruncated(365, 54, STR_02BD, 16, 220); // map name
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								DrawStringCenteredTruncated(w->widget[16].left, w->widget[16].right, 54, STR_02BD, 16); // map name
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			SetDParam(0, sel->info.clients_on);
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								SetDParam(0, sel->info.clients_on);
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			SetDParam(1, sel->info.clients_max);
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								SetDParam(1, sel->info.clients_max);
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