Merge branch 'master' into jgrpp
# Conflicts: # src/blitter/32bpp_anim.cpp # src/rail_gui.cpp # src/saveload/saveload.cpp # src/train_cmd.cpp # src/vehicle_base.h
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@@ -64,7 +64,7 @@ static RoadType _cur_roadtype;
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static DiagDirection _road_depot_orientation;
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static DiagDirection _road_station_picker_orientation;
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void CcPlaySound1D(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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void CcPlaySound_SPLAT_OTHER(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_1F_SPLAT_OTHER, tile);
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}
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@@ -629,7 +629,7 @@ struct BuildRoadToolbarWindow : Window {
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DoCommandP(start_tile, end_tile, _place_road_flag | (_cur_roadtype << 3) | (_one_way_button_clicked << 5),
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_remove_button_clicked ?
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CMD_REMOVE_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_road) :
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CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound1D);
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CMD_BUILD_LONG_ROAD | CMD_MSG(_road_type_infos[_cur_roadtype].err_build_road), CcPlaySound_SPLAT_OTHER);
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break;
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case DDSP_BUILD_BUSSTOP:
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@@ -642,13 +642,13 @@ struct BuildRoadToolbarWindow : Window {
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case DDSP_REMOVE_BUSSTOP: {
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TileArea ta(start_tile, end_tile);
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DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound1D);
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DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_BUS, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_BUS]), CcPlaySound_SPLAT_OTHER);
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break;
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}
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case DDSP_REMOVE_TRUCKSTOP: {
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TileArea ta(start_tile, end_tile);
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DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound1D);
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DoCommandP(ta.tile, ta.w | ta.h << 8, (_ctrl_pressed << 1) | ROADSTOP_TRUCK, CMD_REMOVE_ROAD_STOP | CMD_MSG(_road_type_infos[_cur_roadtype].err_remove_station[ROADSTOP_TRUCK]), CcPlaySound_SPLAT_OTHER);
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break;
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}
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}
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@@ -1002,7 +1002,7 @@ struct BuildRoadStationWindow : public PickerWindowBase {
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* Never make the window smaller to avoid oscillating if the size change affects the acceptance.
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* (This is the case, if making the window bigger moves the mouse into the window.) */
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if (top > bottom) {
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ResizeWindow(this, 0, top - bottom);
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ResizeWindow(this, 0, top - bottom, false);
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}
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}
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