Codechange: Add IsCargoAccepted/Produced() helpers.
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@@ -67,14 +67,10 @@
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Industry *i = ::Industry::Get(industry_id);
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for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
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if (i->accepts_cargo[j] == cargo_id) {
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if (IndustryTemporarilyRefusesCargo(i, cargo_id)) return CAS_TEMP_REFUSED;
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return CAS_ACCEPTED;
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}
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}
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if (!i->IsCargoAccepted(cargo_id)) return CAS_NOT_ACCEPTED;
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if (IndustryTemporarilyRefusesCargo(i, cargo_id)) return CAS_TEMP_REFUSED;
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return CAS_NOT_ACCEPTED;
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return CAS_ACCEPTED;
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}
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/* static */ SQInteger ScriptIndustry::GetStockpiledCargo(IndustryID industry_id, CargoID cargo_id)
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@@ -23,17 +23,13 @@ ScriptIndustryList::ScriptIndustryList()
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ScriptIndustryList_CargoAccepting::ScriptIndustryList_CargoAccepting(CargoID cargo_id)
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{
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for (const Industry *i : Industry::Iterate()) {
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for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
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if (i->accepts_cargo[j] == cargo_id) this->AddItem(i->index);
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}
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if (i->IsCargoAccepted(cargo_id)) this->AddItem(i->index);
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}
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}
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ScriptIndustryList_CargoProducing::ScriptIndustryList_CargoProducing(CargoID cargo_id)
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{
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for (const Industry *i : Industry::Iterate()) {
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for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
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if (i->produced_cargo[j] == cargo_id) this->AddItem(i->index);
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}
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if (i->IsCargoProduced(cargo_id)) this->AddItem(i->index);
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}
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}
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@@ -83,13 +83,7 @@ ScriptTileList_IndustryAccepting::ScriptTileList_IndustryAccepting(IndustryID in
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if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
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/* Check if this industry accepts anything */
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{
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bool cargo_accepts = false;
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for (byte j = 0; j < lengthof(i->accepts_cargo); j++) {
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if (::IsValidCargoID(i->accepts_cargo[j])) cargo_accepts = true;
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}
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if (!cargo_accepts) return;
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}
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if (!i->IsCargoAccepted()) return;
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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@@ -123,11 +117,7 @@ ScriptTileList_IndustryProducing::ScriptTileList_IndustryProducing(IndustryID in
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if (i->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) return;
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/* Check if this industry produces anything */
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bool cargo_produces = false;
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for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
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if (::IsValidCargoID(i->produced_cargo[j])) cargo_produces = true;
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}
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if (!cargo_produces) return;
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if (!i->IsCargoProduced()) return;
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if (!_settings_game.station.modified_catchment) radius = CA_UNMODIFIED;
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