(svn r1354) Use WindowClass/WindowNumber to store/pass window class/number, not some arbitrary data types
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@@ -2060,7 +2060,7 @@ void SetObjectToPlaceWnd(int icon, byte mode, Window *w)
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#include "table/animcursors.h"
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void SetObjectToPlace(int icon, byte mode, byte window_class, uint16 window_num)
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void SetObjectToPlace(int icon, byte mode, WindowClass window_class, WindowNumber window_num)
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{
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TileHighlightData *thd = _thd_ptr;
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Window *w;
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