(svn r15335) -Change: use the patch change mechanism to change the road side too instead of a separate command.
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@@ -45,30 +45,6 @@ bool RoadVehiclesAreBuilt()
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return false;
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}
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/**
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* Change the side of the road vehicles drive on (server only).
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* @param tile unused
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* @param flags operation to perform
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* @param p1 the side of the road; 0 = left side and 1 = right side
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* @param p2 unused
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*/
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CommandCost CmdSetRoadDriveSide(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text)
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{
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/* Check boundaries and you can only change this if NO vehicles have been built yet,
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* except in the intro-menu where of course it's always possible to do so. */
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if (p1 > 1 || (_game_mode != GM_MENU && RoadVehiclesAreBuilt())) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (_game_mode == GM_MENU) {
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_settings_newgame.vehicle.road_side = p1;
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} else {
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_settings_game.vehicle.road_side = p1;
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}
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InvalidateWindow(WC_GAME_OPTIONS, 0);
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}
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return CommandCost();
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}
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#define M(x) (1 << (x))
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/* Level crossings may only be built on these slopes */
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static const uint32 VALID_LEVEL_CROSSING_SLOPES = (M(SLOPE_SEN) | M(SLOPE_ENW) | M(SLOPE_NWS) | M(SLOPE_NS) | M(SLOPE_WSE) | M(SLOPE_EW) | M(SLOPE_FLAT));
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