(svn r23273) -Codechange: allow passing a MissingGlyphSearcher to CheckForMissingGlyphs (default to the language pack strings)
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@@ -234,7 +234,7 @@ bool HandleBootstrap()
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/* Initialise the freetype font code. */
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InitializeUnicodeGlyphMap();
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/* Next "force" finding a suitable freetype font as the local font is missing. */
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CheckForMissingGlyphsInLoadedLanguagePack(false);
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CheckForMissingGlyphs(false);
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/* Initialise the palette. The biggest step is 'faking' some recolour sprites.
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* This way the mauve and gray colours work and we can show the user interface. */
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