Add: adhere the autosave_on_exit setting for Null videodriver (#9343)
This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
(cherry picked from commit 37ae6b8ae3
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
364ce76d51
commit
0a7a4e06ad
@@ -10,6 +10,7 @@
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#include "../stdafx.h"
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#include "../stdafx.h"
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#include "../gfx_func.h"
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#include "../gfx_func.h"
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#include "../blitter/factory.hpp"
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#include "../blitter/factory.hpp"
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#include "../saveload/saveload.h"
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#include "../window_func.h"
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#include "../window_func.h"
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#include "../thread.h"
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#include "../thread.h"
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#include "null_v.h"
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#include "null_v.h"
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@@ -63,6 +64,12 @@ void VideoDriver_Null::MainLoop()
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::UpdateWindows();
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::UpdateWindows();
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}
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}
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}
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}
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/* If requested, make a save just before exit. The normal exit-flow is
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* not triggered from this driver, so we have to do this manually. */
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if (_settings_client.gui.autosave_on_exit) {
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DoExitSave();
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}
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}
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}
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bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
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bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; }
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