Merge branch 'master' into jgrpp

# Conflicts:
#	src/airport_gui.cpp
#	src/blitter/32bpp_anim_sse4.cpp
#	src/console_cmds.cpp
#	src/linkgraph/linkgraph_gui.cpp
#	src/newgrf_object.h
#	src/road_gui.cpp
#	src/widgets/road_widget.h
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2022-10-16 20:14:13 +01:00
82 changed files with 778 additions and 341 deletions

View File

@@ -49,7 +49,7 @@ static const NWidgetPart _nested_group_widgets[] = {
EndContainer(),
NWidget(NWID_HORIZONTAL),
/* left part */
NWidget(NWID_VERTICAL),
NWidget(NWID_VERTICAL, NC_BIGFIRST),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_ALL_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GL_DEFAULT_VEHICLES), SetFill(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
@@ -458,26 +458,11 @@ public:
void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override
{
switch (widget) {
case WID_GL_LIST_GROUP: {
case WID_GL_LIST_GROUP:
size->width = this->ComputeGroupInfoSize();
resize->height = this->tiny_step_height;
/* Minimum height is the height of the list widget minus all and default vehicles... */
size->height = 4 * GetVehicleListHeight(this->vli.vtype, this->tiny_step_height);
/* ... minus the buttons at the bottom ... */
uint max_icon_height = GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data).height;
max_icon_height = std::max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_RENAME_GROUP)->widget_data).height);
max_icon_height = std::max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_DELETE_GROUP)->widget_data).height);
max_icon_height = std::max(max_icon_height, GetSpriteSize(this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data).height);
/* ... minus the height of the group info ... */
max_icon_height += (FONT_HEIGHT_NORMAL * 3) + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
/* Get a multiple of tiny_step_height of that amount */
size->height = Ceil(size->height - max_icon_height, tiny_step_height);
fill->height = this->tiny_step_height;
break;
}
case WID_GL_ALL_VEHICLES:
case WID_GL_DEFAULT_VEHICLES: