Safer level crossings: add setting to improve RV level crossing safety.
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@@ -1866,6 +1866,20 @@ void UpdateLevelCrossing(TileIndex tile, bool sound)
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}
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}
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/**
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* Check if the level crossing is occupied by road vehicle(s).
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* @param t The tile to query.
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* @pre IsLevelCrossing(t)
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* @return True if the level crossing is marked as occupied.
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*/
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bool IsCrossingOccupiedByRoadVehicle(TileIndex t)
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{
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if (!IsCrossingPossiblyOccupiedByRoadVehicle(t)) return false;
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const bool occupied = EnsureNoRoadVehicleOnGround(t).Failed();
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SetCrossingOccupiedByRoadVehicle(t, occupied);
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return occupied;
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}
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/**
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* Bars crossing and plays ding-ding sound if not barred already
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