(svn r3003) Change int, uint, uin16 and byte to EngineID where appropriate, plus some related changes (mostly casts)
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@@ -102,7 +102,7 @@ int GetAircraftImage(const Vehicle *v, byte direction)
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return direction + _aircraft_sprite[spritenum];
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}
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void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod)
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void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod)
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{
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int spritenum = AircraftVehInfo(engine)->image_index;
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int sprite = (6 + _aircraft_sprite[spritenum]);
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@@ -237,7 +237,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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v->max_speed = avi->max_speed;
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v->acceleration = avi->acceleration;
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v->engine_type = (byte)p1;
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v->engine_type = p1;
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v->subtype = (avi->subtype & 1) == 0 ? 0 : 2;
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v->value = value;
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