(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.

This commit is contained in:
alberth
2016-09-04 16:06:50 +00:00
parent 4001f6215e
commit 0adfb1ac6f
15 changed files with 98 additions and 98 deletions

View File

@@ -24,14 +24,14 @@ enum SaveOrLoadResult {
/** Deals with the type of the savegame, independent of extension */
struct FileToSaveLoad {
FileOperation file_op; ///< File operation to perform.
SaveLoadOperation file_op; ///< File operation to perform.
DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
char name[MAX_PATH]; ///< Name of the file.
char title[255]; ///< Internal name of the game.
void SetMode(FiosType ft);
void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft);
void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
void SetName(const char *name);
void SetTitle(const char *title);
};
@@ -51,7 +51,7 @@ extern FileToSaveLoad _file_to_saveload;
void GenerateDefaultSaveName(char *buf, const char *last);
void SetSaveLoadError(uint16 str);
const char *GetSaveLoadErrorString();
SaveOrLoadResult SaveOrLoad(const char *filename, FileOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
void WaitTillSaved();
void ProcessAsyncSaveFinish();
void DoExitSave();