(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
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@@ -24,14 +24,14 @@ enum SaveOrLoadResult {
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/** Deals with the type of the savegame, independent of extension */
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struct FileToSaveLoad {
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FileOperation file_op; ///< File operation to perform.
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SaveLoadOperation file_op; ///< File operation to perform.
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DetailedFileType detail_ftype; ///< Concrete file type (PNG, BMP, old save, etc).
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AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
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char name[MAX_PATH]; ///< Name of the file.
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char title[255]; ///< Internal name of the game.
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void SetMode(FiosType ft);
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void SetMode(FileOperation fop, AbstractFileType aft, DetailedFileType dft);
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void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
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void SetName(const char *name);
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void SetTitle(const char *title);
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};
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@@ -51,7 +51,7 @@ extern FileToSaveLoad _file_to_saveload;
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void GenerateDefaultSaveName(char *buf, const char *last);
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void SetSaveLoadError(uint16 str);
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const char *GetSaveLoadErrorString();
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SaveOrLoadResult SaveOrLoad(const char *filename, FileOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
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SaveOrLoadResult SaveOrLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true);
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void WaitTillSaved();
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void ProcessAsyncSaveFinish();
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void DoExitSave();
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