Merge branch 'save_ext' into cargo_type_order
# Conflicts: # src/core/smallstack_type.hpp
This commit is contained in:
@@ -654,12 +654,16 @@ static void CompanyCheckBankrupt(Company *c)
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*/
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static void CompaniesGenStatistics()
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{
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Station *st;
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/* Check for bankruptcy each month */
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Company *c;
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FOR_ALL_COMPANIES(c) {
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CompanyCheckBankrupt(c);
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}
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Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
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Company *c;
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if (!_settings_game.economy.infrastructure_maintenance) {
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Station *st;
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FOR_ALL_STATIONS(st) {
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cur_company.Change(st->owner);
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CommandCost cost(EXPENSES_PROPERTY, _price[PR_STATION_VALUE] >> 1);
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@@ -688,18 +692,14 @@ static void CompaniesGenStatistics()
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}
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cur_company.Restore();
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/* Check for bankruptcy each month */
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FOR_ALL_COMPANIES(c) {
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CompanyCheckBankrupt(c);
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}
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/* Only run the economic statics and update company stats every 3rd month (1st of quarter). */
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if (!HasBit(1 << 0 | 1 << 3 | 1 << 6 | 1 << 9, _cur_month)) return;
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FOR_ALL_COMPANIES(c) {
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memmove(&c->old_economy[1], &c->old_economy[0], sizeof(c->old_economy) - sizeof(c->old_economy[0]));
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/* Drop the oldest history off the end */
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std::copy_backward(c->old_economy, c->old_economy + MAX_HISTORY_QUARTERS - 1, c->old_economy + MAX_HISTORY_QUARTERS);
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c->old_economy[0] = c->cur_economy;
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memset(&c->cur_economy, 0, sizeof(c->cur_economy));
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c->cur_economy = {};
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if (c->num_valid_stat_ent != MAX_HISTORY_QUARTERS) c->num_valid_stat_ent++;
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@@ -1392,14 +1392,14 @@ struct IsEmptyAction
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struct PrepareRefitAction
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{
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CargoArray &consist_capleft; ///< Capacities left in the consist.
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uint32 &refit_mask; ///< Bitmask of possible refit cargoes.
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CargoTypes &refit_mask; ///< Bitmask of possible refit cargoes.
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/**
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* Create a refit preparation action.
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* @param consist_capleft Capacities left in consist, to be updated here.
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* @param refit_mask Refit mask to be constructed from refit information of vehicles.
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*/
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PrepareRefitAction(CargoArray &consist_capleft, uint32 &refit_mask) :
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PrepareRefitAction(CargoArray &consist_capleft, CargoTypes &refit_mask) :
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consist_capleft(consist_capleft), refit_mask(refit_mask) {}
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/**
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@@ -1497,7 +1497,7 @@ static void HandleStationRefit(Vehicle *v, CargoArray &consist_capleft, Station
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Backup<CompanyByte> cur_company(_current_company, v->owner, FILE_LINE);
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uint32 refit_mask = v->GetEngine()->info.refit_mask;
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CargoTypes refit_mask = v->GetEngine()->info.refit_mask;
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/* Remove old capacity from consist capacity and collect refit mask. */
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IterateVehicleParts(v_start, PrepareRefitAction(consist_capleft, refit_mask));
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@@ -1671,10 +1671,10 @@ static void LoadUnloadVehicle(Vehicle *front)
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bool completely_emptied = true;
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bool anything_unloaded = false;
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bool anything_loaded = false;
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uint32 full_load_amount = 0;
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uint32 cargo_not_full = 0;
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uint32 cargo_full = 0;
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uint32 reservation_left = 0;
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CargoTypes full_load_amount = 0;
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CargoTypes cargo_not_full = 0;
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CargoTypes cargo_full = 0;
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CargoTypes reservation_left = 0;
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front->cur_speed = 0;
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@@ -1686,13 +1686,11 @@ static void LoadUnloadVehicle(Vehicle *front)
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if (v->cargo_cap == 0) continue;
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artic_part++;
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uint load_amount = GetLoadAmount(v);
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GoodsEntry *ge = &st->goods[v->cargo_type];
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if (HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) && (GetUnloadType(v) & OUFB_NO_UNLOAD) == 0) {
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uint cargo_count = v->cargo.UnloadCount();
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uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, load_amount) : cargo_count;
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uint amount_unloaded = _settings_game.order.gradual_loading ? min(cargo_count, GetLoadAmount(v)) : cargo_count;
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bool remaining = false; // Are there cargo entities in this vehicle that can still be unloaded here?
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assert(payment != NULL);
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@@ -1771,7 +1769,7 @@ static void LoadUnloadVehicle(Vehicle *front)
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/* update stats */
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int t;
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switch (front->type) {
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case VEH_TRAIN: /* FALL THROUGH */
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case VEH_TRAIN:
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case VEH_SHIP:
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t = front->vcache.cached_max_speed;
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break;
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@@ -1797,8 +1795,8 @@ static void LoadUnloadVehicle(Vehicle *front)
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* has capacity for it, load it on the vehicle. */
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uint cap_left = v->cargo_cap - v->cargo.StoredCount();
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if (cap_left > 0 && (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0 || ge->cargo.AvailableCount() > 0)) {
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if (_settings_game.order.gradual_loading) cap_left = min(cap_left, load_amount);
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if (v->cargo.StoredCount() == 0) TriggerVehicle(v, VEHICLE_TRIGGER_NEW_CARGO);
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if (_settings_game.order.gradual_loading) cap_left = min(cap_left, GetLoadAmount(v));
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uint loaded = ge->cargo.Load(cap_left, &v->cargo, st->xy, next_station.Get(v->cargo_type));
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if (v->cargo.ActionCount(VehicleCargoList::MTA_LOAD) > 0) {
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@@ -1894,7 +1892,7 @@ static void LoadUnloadVehicle(Vehicle *front)
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/* if the aircraft carries passengers and is NOT full, then
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* continue loading, no matter how much mail is in */
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if ((front->type == VEH_AIRCRAFT && IsCargoInClass(front->cargo_type, CC_PASSENGERS) && front->cargo_cap > front->cargo.StoredCount()) ||
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(cargo_not_full && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
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(cargo_not_full != 0 && (cargo_full & ~cargo_not_full) == 0)) { // There are still non-full cargoes
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finished_loading = false;
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}
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} else if (cargo_not_full != 0) {
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