Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/ci-build.yml # src/lang/german.txt # src/lang/romanian.txt # src/lang/slovak.txt # src/lang/turkish.txt # src/network/core/address.cpp # src/network/core/tcp.h # src/network/core/udp.cpp # src/network/network.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_server.h # src/network/network_udp.cpp # src/openttd.cpp # src/saveload/newgrf_sl.cpp # src/tree_cmd.cpp # src/video/video_driver.hpp # src/window.cpp # src/window_gui.h
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@@ -102,7 +102,7 @@ NetworkGameSocketHandler::NetworkGameSocketHandler(SOCKET s) : info(nullptr), cl
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*/
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NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
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{
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if (this->ignore_close) return NETWORK_RECV_STATUS_CONN_LOST;
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if (this->ignore_close) return NETWORK_RECV_STATUS_CLIENT_QUIT;
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/* Clients drop back to the main menu */
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if (!_network_server && _networking) {
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@@ -112,10 +112,10 @@ NetworkRecvStatus NetworkGameSocketHandler::CloseConnection(bool error)
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_networking = false;
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ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
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return NETWORK_RECV_STATUS_CONN_LOST;
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return NETWORK_RECV_STATUS_CLIENT_QUIT;
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}
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return this->CloseConnection(error ? NETWORK_RECV_STATUS_SERVER_ERROR : NETWORK_RECV_STATUS_CONN_LOST);
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return this->CloseConnection(NETWORK_RECV_STATUS_CONNECTION_LOST);
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}
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@@ -190,9 +190,9 @@ NetworkRecvStatus NetworkGameSocketHandler::HandlePacket(Packet *p)
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this->CloseConnection();
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if (this->HasClientQuit()) {
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DEBUG(net, 0, "[tcp/game] received invalid packet type %d from client %d", type, this->client_id);
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DEBUG(net, 0, "[tcp/game] Received invalid packet type %d from client %d", type, this->client_id);
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} else {
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DEBUG(net, 0, "[tcp/game] received illegal packet from client %d", this->client_id);
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DEBUG(net, 0, "[tcp/game] Received illegal packet from client %d", this->client_id);
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}
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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@@ -223,7 +223,7 @@ NetworkRecvStatus NetworkGameSocketHandler::ReceivePackets()
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*/
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NetworkRecvStatus NetworkGameSocketHandler::ReceiveInvalidPacket(PacketGameType type)
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{
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DEBUG(net, 0, "[tcp/game] received illegal packet type %d from client %d", type, this->client_id);
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DEBUG(net, 0, "[tcp/game] Received illegal packet type %d from client %d", type, this->client_id);
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return NETWORK_RECV_STATUS_MALFORMED_PACKET;
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}
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