Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/ci-build.yml # src/lang/german.txt # src/lang/romanian.txt # src/lang/slovak.txt # src/lang/turkish.txt # src/network/core/address.cpp # src/network/core/tcp.h # src/network/core/udp.cpp # src/network/network.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_server.h # src/network/network_udp.cpp # src/openttd.cpp # src/saveload/newgrf_sl.cpp # src/tree_cmd.cpp # src/video/video_driver.hpp # src/window.cpp # src/window_gui.h
This commit is contained in:
@@ -94,10 +94,11 @@ extern uint8 _network_reconnect;
|
||||
|
||||
extern CompanyMask _network_company_passworded;
|
||||
|
||||
void NetworkTCPQueryServer(const std::string &connection_string, bool request_company_info = false);
|
||||
void NetworkQueryServer(const std::string &connection_string);
|
||||
void NetworkQueryLobbyServer(const std::string &connection_string);
|
||||
|
||||
void GetBindAddresses(NetworkAddressList *addresses, uint16 port);
|
||||
struct NetworkGameList *NetworkAddServer(const std::string &connection_string);
|
||||
struct NetworkGameList *NetworkAddServer(const std::string &connection_string, bool manually = true);
|
||||
void NetworkRebuildHostList();
|
||||
void UpdateNetworkGameWindow();
|
||||
|
||||
@@ -127,5 +128,6 @@ bool NetworkFindName(char *new_name, const char *last);
|
||||
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
|
||||
|
||||
NetworkAddress ParseConnectionString(const std::string &connection_string, uint16 default_port);
|
||||
std::string NormalizeConnectionString(const std::string &connection_string, uint16 default_port);
|
||||
|
||||
#endif /* NETWORK_INTERNAL_H */
|
||||
|
||||
Reference in New Issue
Block a user