Merge branch 'master' into jgrpp-beta

# Conflicts:
#	.github/workflows/ci-build.yml
#	src/lang/german.txt
#	src/lang/romanian.txt
#	src/lang/slovak.txt
#	src/lang/turkish.txt
#	src/network/core/address.cpp
#	src/network/core/tcp.h
#	src/network/core/udp.cpp
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/saveload/newgrf_sl.cpp
#	src/tree_cmd.cpp
#	src/video/video_driver.hpp
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2021-09-22 21:49:32 +01:00
76 changed files with 1226 additions and 617 deletions

View File

@@ -77,7 +77,7 @@ struct UDPSocket {
std::unique_lock<std::mutex> lock(mutex, std::defer_lock);
if (!lock.try_lock()) {
if (++receive_iterations_locked % 32 == 0) {
DEBUG(net, 0, "[udp] %s background UDP loop processing appears to be blocked. Your OS may be low on UDP send buffers.", name.c_str());
DEBUG(net, 0, "%s background UDP loop processing appears to be blocked. Your OS may be low on UDP send buffers.", name.c_str());
}
return;
}
@@ -152,7 +152,7 @@ public:
void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, NetworkAddress *client_addr)
{
_network_advertise_retries = 0;
DEBUG(net, 2, "[udp] advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
DEBUG(net, 3, "Advertising on master server successful (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
/* We are advertised, but we don't want to! */
if (!_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(false);
@@ -161,7 +161,7 @@ void MasterNetworkUDPSocketHandler::Receive_MASTER_ACK_REGISTER(Packet *p, Netwo
void MasterNetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr)
{
_session_key = p->Recv_uint64();
DEBUG(net, 2, "[udp] received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
DEBUG(net, 6, "Received new session key from master server (%s)", NetworkAddress::AddressFamilyAsString(client_addr->GetAddress()->ss_family));
}
///*** Communication with clients (we are server) ***/
@@ -200,7 +200,7 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_FIND_SERVER(Packet *p, Networ
/* Let the client know that we are here */
this->SendPacket(&packet, client_addr);
DEBUG(net, 2, "[udp] queried from %s", client_addr->GetHostname());
DEBUG(net, 7, "Queried from %s", client_addr->GetHostname());
}
void ServerNetworkUDPSocketHandler::Reply_CLIENT_FIND_SERVER_extended(Packet *p, NetworkAddress *client_addr, const NetworkServerGameInfo *ngi)
@@ -293,6 +293,8 @@ void ServerNetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, Networ
};
std::vector<GRFInfo> in_reply;
DEBUG(net, 7, "NewGRF data request from %s", client_addr->GetAddressAsString().c_str());
size_t packet_len = 0;
num_grfs = p->Recv_uint8 ();
@@ -389,7 +391,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, Ne
/* Just a fail-safe.. should never happen */
if (_network_udp_server) return;
DEBUG(net, 4, "[udp]%s server response from %s", extended ? " extended" : "", NetworkAddressDumper().GetAddressAsString(client_addr));
DEBUG(net, 3, "%s server response from %s", extended ? " extended" : "", NetworkAddressDumper().GetAddressAsString(client_addr));
/* Find next item */
item = NetworkGameListAddItem(client_addr->GetAddressAsString(false));
@@ -498,7 +500,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAdd
uint i;
num_grfs = p->Recv_uint8 ();
DEBUG(net, 6, "[udp] newgrf data reply (%u) from %s", num_grfs, NetworkAddressDumper().GetAddressAsString(client_addr));
DEBUG(net, 7, "NewGRF data reply (%u) from %s", num_grfs, NetworkAddressDumper().GetAddressAsString(client_addr));
if (num_grfs > NETWORK_MAX_GRF_COUNT) return;
@@ -529,7 +531,7 @@ static void NetworkUDPBroadCast(NetworkUDPSocketHandler *socket)
for (NetworkAddress &addr : _broadcast_list) {
Packet p = PrepareUdpClientFindServerPacket();
DEBUG(net, 4, "[udp] broadcasting to %s", addr.GetHostname());
DEBUG(net, 5, "Broadcasting to %s", addr.GetHostname());
socket->SendPacket(&p, &addr, true, true);
}
@@ -549,7 +551,7 @@ void NetworkUDPQueryMasterServer()
std::lock_guard<std::mutex> lock(_udp_client.mutex);
_udp_client.socket->SendPacket(&p, &out_addr, true);
DEBUG(net, 2, "[udp] master server queried at %s", NetworkAddressDumper().GetAddressAsString(&out_addr));
DEBUG(net, 6, "Master server queried at %s", NetworkAddressDumper().GetAddressAsString(&out_addr));
}
/** Find all servers */
@@ -558,7 +560,7 @@ void NetworkUDPSearchGame()
/* We are still searching.. */
if (_network_udp_broadcast > 0) return;
DEBUG(net, 0, "[udp] searching server");
DEBUG(net, 3, "Searching server");
NetworkUDPBroadCast(_udp_client.socket);
_network_udp_broadcast = 300; // Stay searching for 300 ticks
@@ -569,7 +571,7 @@ void NetworkUDPSearchGame()
*/
static void NetworkUDPRemoveAdvertiseThread()
{
DEBUG(net, 1, "[udp] removing advertise from master server");
DEBUG(net, 3, "Removing advertise from master server");
/* Find somewhere to send */
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
@@ -606,22 +608,22 @@ static void NetworkUDPAdvertiseThread()
/* Find somewhere to send */
NetworkAddress out_addr(NETWORK_MASTER_SERVER_HOST, NETWORK_MASTER_SERVER_PORT);
DEBUG(net, 1, "[udp] advertising to master server");
DEBUG(net, 3, "Advertising to master server");
/* Add a bit more messaging when we cannot get a session key */
static byte session_key_retries = 0;
if (_session_key == 0 && session_key_retries++ == 2) {
DEBUG(net, 0, "[udp] advertising to the master server is failing");
DEBUG(net, 0, "[udp] we are not receiving the session key from the server");
DEBUG(net, 0, "[udp] please allow udp packets from %s to you to be delivered", NetworkAddressDumper().GetAddressAsString(&out_addr, false));
DEBUG(net, 0, "[udp] please allow udp packets from you to %s to be delivered", NetworkAddressDumper().GetAddressAsString(&out_addr, false));
DEBUG(net, 0, "Advertising to the master server is failing");
DEBUG(net, 0, " we are not receiving the session key from the server");
DEBUG(net, 0, " please allow udp packets from %s to you to be delivered", NetworkAddressDumper().GetAddressAsString(&out_addr, false));
DEBUG(net, 0, " please allow udp packets from you to %s to be delivered", NetworkAddressDumper().GetAddressAsString(&out_addr, false));
}
if (_session_key != 0 && _network_advertise_retries == 0) {
DEBUG(net, 0, "[udp] advertising to the master server is failing");
DEBUG(net, 0, "[udp] we are not receiving the acknowledgement from the server");
DEBUG(net, 0, "[udp] this usually means that the master server cannot reach us");
DEBUG(net, 0, "[udp] please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port);
DEBUG(net, 0, "[udp] please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port);
DEBUG(net, 0, "Advertising to the master server is failing");
DEBUG(net, 0, " we are not receiving the acknowledgement from the server");
DEBUG(net, 0, " this usually means that the master server cannot reach us");
DEBUG(net, 0, " please allow udp and tcp packets to port %u to be delivered", _settings_client.network.server_port);
DEBUG(net, 0, " please allow udp and tcp packets from port %u to be delivered", _settings_client.network.server_port);
}
/* Send the packet */
@@ -677,7 +679,7 @@ void NetworkUDPInitialize()
/* If not closed, then do it. */
if (_udp_server.socket != nullptr) NetworkUDPClose();
DEBUG(net, 1, "[udp] initializing listeners");
DEBUG(net, 3, "Initializing UDP listeners");
assert(_udp_client.socket == nullptr && _udp_server.socket == nullptr && _udp_master.socket == nullptr);
// std::scoped_lock lock(_udp_client.mutex, _udp_server.mutex, _udp_master.mutex);
@@ -719,7 +721,7 @@ void NetworkUDPClose()
_network_udp_server = false;
_network_udp_broadcast = 0;
DEBUG(net, 1, "[udp] closed listeners");
DEBUG(net, 5, "Closed UDP listeners");
}
/** Receive the UDP packets. */