Merge branch 'master' into jgrpp-beta

# Conflicts:
#	.github/workflows/ci-build.yml
#	src/lang/german.txt
#	src/lang/romanian.txt
#	src/lang/slovak.txt
#	src/lang/turkish.txt
#	src/network/core/address.cpp
#	src/network/core/tcp.h
#	src/network/core/udp.cpp
#	src/network/network.cpp
#	src/network/network_client.cpp
#	src/network/network_server.cpp
#	src/network/network_server.h
#	src/network/network_udp.cpp
#	src/openttd.cpp
#	src/saveload/newgrf_sl.cpp
#	src/tree_cmd.cpp
#	src/video/video_driver.hpp
#	src/window.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2021-09-22 21:49:32 +01:00
76 changed files with 1226 additions and 617 deletions

View File

@@ -837,7 +837,7 @@ int openttd_main(int argc, char *argv[])
DeterminePaths(argv[0]);
TarScanner::DoScan(TarScanner::BASESET);
if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
if (dedicated) DEBUG(net, 3, "Starting dedicated server, version %s", _openttd_revision);
if (_dedicated_forks && !dedicated) _dedicated_forks = false;
#if defined(UNIX)
@@ -1149,7 +1149,7 @@ bool SafeLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileTy
* special cases which make clients desync immediately. So we fall
* back to just generating a new game with the current settings.
*/
DEBUG(net, 0, "Loading game failed, so a new (random) game will be started!");
DEBUG(net, 0, "Loading game failed, so a new (random) game will be started");
MakeNewGame(false, true);
return false;
}
@@ -1682,7 +1682,7 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log)
/* Check docking tiles */
TileArea ta;
std::map<TileIndex, bool> docking_tiles;
TILE_AREA_LOOP(tile, st->docking_station) {
for (TileIndex tile : st->docking_station) {
ta.Add(tile);
docking_tiles[tile] = IsDockingTile(tile);
}
@@ -1691,7 +1691,7 @@ void CheckCaches(bool force_check, std::function<void(const char *)> log)
CCLOG("station docking mismatch: station %i, company %i, prev: (%X, %u, %u), recalc: (%X, %u, %u)",
st->index, (int)st->owner, ta.tile, ta.w, ta.h, st->docking_station.tile, st->docking_station.w, st->docking_station.h);
}
TILE_AREA_LOOP(tile, ta) {
for (TileIndex tile : ta) {
if (docking_tiles[tile] != IsDockingTile(tile)) {
CCLOG("docking tile mismatch: tile %i", (int)tile);
}