Merge branch 'master' into jgrpp-beta
# Conflicts: # .github/workflows/ci-build.yml # src/lang/german.txt # src/lang/romanian.txt # src/lang/slovak.txt # src/lang/turkish.txt # src/network/core/address.cpp # src/network/core/tcp.h # src/network/core/udp.cpp # src/network/network.cpp # src/network/network_client.cpp # src/network/network_server.cpp # src/network/network_server.h # src/network/network_udp.cpp # src/openttd.cpp # src/saveload/newgrf_sl.cpp # src/tree_cmd.cpp # src/video/video_driver.hpp # src/window.cpp # src/window_gui.h
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@@ -639,8 +639,8 @@ bool AfterLoadGame()
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if (IsSavegameVersionBefore(SLV_119)) {
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_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
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} else if (_network_dedicated && (_pause_mode & PM_PAUSED_ERROR) != 0) {
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DEBUG(net, 0, "The loading savegame was paused due to an error state.");
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DEBUG(net, 0, " The savegame cannot be used for multiplayer!");
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DEBUG(net, 0, "The loading savegame was paused due to an error state");
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DEBUG(net, 0, " This savegame cannot be used for multiplayer");
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/* Restore the signals */
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ResetSignalHandlers();
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return false;
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