Change: Make ships stop in locks to move up/down instead of following the slope.
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committed by
Charles Pigott

parent
8e7fe3973f
commit
0b10678050
@@ -55,6 +55,7 @@
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#include "../order_backup.h"
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#include "../error.h"
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#include "../disaster_vehicle.h"
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#include "../ship.h"
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#include "saveload_internal.h"
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@@ -3045,6 +3046,42 @@ bool AfterLoadGame()
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}
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}
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if (IsSavegameVersionBefore(SLV_SHIPS_STOP_IN_LOCKS)) {
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/* Move ships from lock slope to upper or lower position. */
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Ship *s;
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FOR_ALL_SHIPS(s) {
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/* Suitable tile? */
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if (!IsTileType(s->tile, MP_WATER) || !IsLock(s->tile) || GetLockPart(s->tile) != LOCK_PART_MIDDLE) continue;
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/* We don't need to adjust position when at the tile centre */
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int x = s->x_pos & 0xF;
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int y = s->y_pos & 0xF;
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if (x == 8 && y == 8) continue;
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/* Test if ship is on the second half of the tile */
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bool second_half;
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DiagDirection shipdiagdir = DirToDiagDir(s->direction);
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switch (shipdiagdir) {
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default: NOT_REACHED();
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case DIAGDIR_NE: second_half = x < 8; break;
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case DIAGDIR_NW: second_half = y < 8; break;
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case DIAGDIR_SW: second_half = x > 8; break;
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case DIAGDIR_SE: second_half = y > 8; break;
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}
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DiagDirection slopediagdir = GetInclinedSlopeDirection(GetTileSlope(s->tile));
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/* Heading up slope == passed half way */
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if ((shipdiagdir == slopediagdir) == second_half) {
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/* On top half of lock */
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s->z_pos = GetTileMaxZ(s->tile) * (int)TILE_HEIGHT;
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} else {
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/* On lower half of lock */
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s->z_pos = GetTileZ(s->tile) * (int)TILE_HEIGHT;
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}
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}
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}
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/* Station acceptance is some kind of cache */
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if (IsSavegameVersionBefore(SLV_127)) {
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Station *st;
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