Fix: AI window did not update button disabled state when changing values. (#11527)
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@@ -205,6 +205,7 @@ struct AIConfigWindow : public Window {
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new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
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new_value = std::min(MAX_COMPANIES - 1, GetGameSettings().difficulty.max_no_competitors + 1);
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}
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}
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IConsoleSetSetting("difficulty.max_no_competitors", new_value);
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IConsoleSetSetting("difficulty.max_no_competitors", new_value);
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this->InvalidateData();
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break;
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break;
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}
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}
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@@ -217,6 +218,7 @@ struct AIConfigWindow : public Window {
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new_value = std::min(static_cast<int>(MAX_COMPETITORS_INTERVAL), GetGameSettings().difficulty.competitors_interval + 1);
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new_value = std::min(static_cast<int>(MAX_COMPETITORS_INTERVAL), GetGameSettings().difficulty.competitors_interval + 1);
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}
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}
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IConsoleSetSetting("difficulty.competitors_interval", new_value);
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IConsoleSetSetting("difficulty.competitors_interval", new_value);
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this->InvalidateData();
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break;
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break;
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}
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}
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