diff --git a/src/build_vehicle_gui.cpp b/src/build_vehicle_gui.cpp index 36a2191bcf..716e14d7d0 100644 --- a/src/build_vehicle_gui.cpp +++ b/src/build_vehicle_gui.cpp @@ -1161,13 +1161,13 @@ void DisplayVehicleSortDropDown(Window *w, const VehicleType vehicle_type, const ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask); } -struct BuildVehicleWindowCommon : Window { +struct BuildVehicleWindowBase : Window { VehicleType vehicle_type; ///< Type of vehicles shown in the window. bool virtual_train_mode; ///< Are we building a virtual train? Train **virtual_train_out; ///< Virtual train ptr bool listview_mode; ///< If set, only display the available vehicles and do not show a 'build' button. - BuildVehicleWindowCommon(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc) + BuildVehicleWindowBase(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc) { this->vehicle_type = type; this->window_number = tile == INVALID_TILE ? (int)type : tile; @@ -1193,7 +1193,7 @@ struct BuildVehicleWindowCommon : Window { }; /** GUI for building vehicles. */ -struct BuildVehicleWindow : BuildVehicleWindowCommon { +struct BuildVehicleWindow : BuildVehicleWindowBase { union { RailType railtype; ///< Rail type to show, or #INVALID_RAILTYPE. RoadType roadtype; ///< Road type to show, or #INVALID_ROADTYPE. @@ -1232,7 +1232,7 @@ struct BuildVehicleWindow : BuildVehicleWindowCommon { } } - BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowCommon(desc, tile, type, virtual_train_out) + BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, type, virtual_train_out) { this->sel_engine = INVALID_ENGINE; @@ -1916,7 +1916,7 @@ void DisplayWagonSortDropDown(Window *w, int selected) } /** Advanced window for trains. It is divided into two parts, one for locomotives and one for wagons. */ -struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowCommon { +struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowBase { /* Locomotives and wagons */ @@ -1995,7 +1995,7 @@ struct BuildVehicleWindowTrainAdvanced final : BuildVehicleWindowCommon { } } - BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowCommon(desc, tile, VEH_TRAIN, virtual_train_out) + BuildVehicleWindowTrainAdvanced(WindowDesc *desc, TileIndex tile, Train **virtual_train_out) : BuildVehicleWindowBase(desc, tile, VEH_TRAIN, virtual_train_out) { this->sel_engine_loco = INVALID_ENGINE; this->sort_criteria_loco = _last_sort_criteria_loco; @@ -2848,7 +2848,7 @@ void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, ui if (window != nullptr) { Train *train = Train::From(Vehicle::Get(_new_vehicle_id)); - dynamic_cast(window)->AddVirtualEngine(train); + dynamic_cast(window)->AddVirtualEngine(train); } else { DoCommandP(0, _new_vehicle_id | (1 << 21), 0, CMD_SELL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_SELL_TRAIN)); }