(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks
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@@ -28,9 +28,10 @@ enum IndustryTrigger {
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/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
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enum IndustryAvailabilityCallType {
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IACT_MAPGENERATION, ///< during random map generation
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IACT_RANDOMCREATION, ///< during creation of random ingame industry
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IACT_USERCREATION, ///< from the Fund/build window
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IACT_MAPGENERATION, ///< during random map generation
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IACT_RANDOMCREATION, ///< during creation of random ingame industry
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IACT_USERCREATION, ///< from the Fund/build window
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IACT_PROSPECTCREATION, ///< from the Fund/build using prospecting
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};
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/* in newgrf_industry.cpp */
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@@ -38,7 +39,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
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uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
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uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
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void IndustryProductionCallback(Industry *ind, int reason);
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CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder);
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CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
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bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);
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bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);
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