(svn r20942) -Feature [NewGRF]: make it possible to distinguish player built/randomly placed industries in the location and land slope check callbacks

This commit is contained in:
rubidium
2010-10-16 13:15:54 +00:00
parent a1b4f0b4c3
commit 0b67a7ccd5
5 changed files with 36 additions and 23 deletions

View File

@@ -28,9 +28,10 @@ enum IndustryTrigger {
/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
enum IndustryAvailabilityCallType {
IACT_MAPGENERATION, ///< during random map generation
IACT_RANDOMCREATION, ///< during creation of random ingame industry
IACT_USERCREATION, ///< from the Fund/build window
IACT_MAPGENERATION, ///< during random map generation
IACT_RANDOMCREATION, ///< during creation of random ingame industry
IACT_USERCREATION, ///< from the Fund/build window
IACT_PROSPECTCREATION, ///< from the Fund/build using prospecting
};
/* in newgrf_industry.cpp */
@@ -38,7 +39,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, Industry *industry, IndustryType type, TileIndex tile);
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);