Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging (#12336)
(cherry picked from commit 603154899a
)
This commit is contained in:

committed by
Jonathan G Rennison

parent
a12f166815
commit
0b6d73fab2
@@ -866,6 +866,15 @@ const char *VideoDriver_SDL_Base::Start(const StringList ¶m)
|
||||
const char *error = this->Initialize();
|
||||
if (error != nullptr) return error;
|
||||
|
||||
#ifdef SDL_HINT_MOUSE_AUTO_CAPTURE
|
||||
if (GetDriverParamBool(param, "no_mouse_capture")) {
|
||||
/* By default SDL captures the mouse, while a button is pressed.
|
||||
* This is annoying during debugging, when OpenTTD is suspended while the button was pressed.
|
||||
*/
|
||||
if (!SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0")) return SDL_GetError();
|
||||
}
|
||||
#endif
|
||||
|
||||
this->startup_display = FindStartupDisplay(GetDriverParamInt(param, "display", -1));
|
||||
|
||||
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {
|
||||
|
Reference in New Issue
Block a user