(svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code
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@@ -927,7 +927,7 @@ static void CreateDesertOrRainForest()
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static bool FindSpring(TileIndex tile, void *user_data)
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{
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uint referenceHeight;
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Slope s = GetTilePixelSlope(tile, &referenceHeight);
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Slope s = GetTileSlope(tile, &referenceHeight);
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if (s != SLOPE_FLAT || IsWaterTile(tile)) return false;
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/* In the tropics rivers start in the rainforest. */
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@@ -938,7 +938,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
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for (int dx = -1; dx <= 1; dx++) {
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for (int dy = -1; dy <= 1; dy++) {
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TileIndex t = TileAddWrap(tile, dx, dy);
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if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight) num++;
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if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight) num++;
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}
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}
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@@ -948,7 +948,7 @@ static bool FindSpring(TileIndex tile, void *user_data)
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for (int dx = -16; dx <= 16; dx++) {
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for (int dy = -16; dy <= 16; dy++) {
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TileIndex t = TileAddWrap(tile, dx, dy);
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if (t != INVALID_TILE && GetTileMaxPixelZ(t) > referenceHeight + 2 * TILE_HEIGHT) return false;
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if (t != INVALID_TILE && GetTileMaxZ(t) > referenceHeight + 2) return false;
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}
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}
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@@ -990,8 +990,8 @@ static bool FlowsDown(TileIndex begin, TileIndex end)
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uint heightBegin;
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uint heightEnd;
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Slope slopeBegin = GetTilePixelSlope(begin, &heightBegin);
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Slope slopeEnd = GetTilePixelSlope(end, &heightEnd);
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Slope slopeBegin = GetTileSlope(begin, &heightBegin);
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Slope slopeEnd = GetTileSlope(end, &heightEnd);
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return heightEnd <= heightBegin &&
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/* Slope either is inclined or flat; rivers don't support other slopes. */
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