(svn r6783) -Codechange: Allow ParseConnectionString to allow players with more than one digit
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		| @@ -527,8 +527,10 @@ void ParseConnectionString(const char **player, const char **port, char *connect | |||||||
| 	char *p; | 	char *p; | ||||||
| 	for (p = connection_string; *p != '\0'; p++) { | 	for (p = connection_string; *p != '\0'; p++) { | ||||||
| 		if (*p == '#') { | 		if (*p == '#') { | ||||||
| 			*player = p + 1; |  | ||||||
| 			*p = '\0'; | 			*p = '\0'; | ||||||
|  | 			*player = ++p; | ||||||
|  | 			while (IsValidAsciiChar(*p, CS_NUMERAL)) p++; | ||||||
|  | 			if (*p == '\0') break; | ||||||
| 		} else if (*p == ':') { | 		} else if (*p == ':') { | ||||||
| 			*port = p + 1; | 			*port = p + 1; | ||||||
| 			*p = '\0'; | 			*p = '\0'; | ||||||
|   | |||||||
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