(svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions
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@@ -1667,8 +1667,8 @@ bool AfterLoadGame()
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case MP_TUNNELBRIDGE:
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/* Middle part of "old" bridges */
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if (old_bridge && IsBridgeTile(t) && HasBit(_m[t].m5, 6)) break;
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if ((IsTunnel(t) ? GetTunnelBridgeTransportType(t) : (old_bridge ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t))) == TRANSPORT_ROAD) {
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if (old_bridge && IsBridge(t) && HasBit(_m[t].m5, 6)) break;
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if (((old_bridge && IsBridge(t)) ? (TransportType)GB(_m[t].m5, 1, 2) : GetTunnelBridgeTransportType(t)) == TRANSPORT_ROAD) {
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SetRoadTypes(t, ROADTYPES_ROAD);
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}
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break;
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