Scheduled Dispatch feature

Code is tested and run well on small-ish train network. Not tested extensively.
This commit is contained in:
innocenat
2017-05-30 01:37:08 +07:00
parent 2895b1921d
commit 0b8f0e64ec
19 changed files with 1253 additions and 7 deletions

View File

@@ -50,6 +50,7 @@ enum SlXvFeatureIndex {
XSLFI_STATION_CATCHMENT_INC, ///< Station catchment radius increase
XSLFI_CUSTOM_BRIDGE_HEADS, ///< Custom bridge heads
XSLFI_CHUNNEL, ///< Tunnels under water (channel tunnel)
XSLFI_SCHEDULED_DISPATCH, ///< Scheduled vehicle dispatching
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk