Skip sound effects handling earlier if effects volume is 0
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@@ -1442,7 +1442,7 @@ void VehicleTickMotion(Vehicle *v, Vehicle *front)
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if (v->vehstatus & VS_HIDDEN) return;
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v->motion_counter += front->cur_speed;
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if (_settings_client.sound.vehicle) {
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if (_settings_client.sound.vehicle && _settings_client.music.effect_vol != 0) {
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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if (GB(v->motion_counter, 0, 8) < front->cur_speed) PlayVehicleSound(v, VSE_RUNNING);
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