Merge branch 'master' into cpp-11
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@@ -76,7 +76,7 @@ void IncreaseDate();
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void DoPaletteAnimations();
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void MusicLoop();
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void ResetMusic();
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void CallWindowTickEvent();
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void CallWindowGameTickEvent();
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bool HandleBootstrap();
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extern Company *DoStartupNewCompany(bool is_ai, CompanyID company = INVALID_COMPANY);
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@@ -961,6 +961,14 @@ static void MakeNewGameDone()
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Company *c = Company::Get(COMPANY_FIRST);
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c->settings = _settings_client.company;
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/* Overwrite color from settings if needed
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* COLOUR_END corresponds to Random colour */
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if (_settings_client.gui.starting_colour != COLOUR_END) {
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c->colour = _settings_client.gui.starting_colour;
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ResetCompanyLivery(c);
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_company_colours[c->index] = (Colours)c->colour;
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}
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IConsoleCmdExec("exec scripts/game_start.scr 0");
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SetLocalCompany(COMPANY_FIRST);
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@@ -1374,7 +1382,6 @@ void StateGameLoop()
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#ifndef DEBUG_DUMP_COMMANDS
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Game::GameLoop();
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#endif
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CallWindowTickEvent();
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return;
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}
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@@ -1392,7 +1399,7 @@ void StateGameLoop()
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BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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CallWindowGameTickEvent();
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NewsLoop();
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} else {
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if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
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@@ -1422,7 +1429,7 @@ void StateGameLoop()
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#endif
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UpdateLandscapingLimits();
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CallWindowTickEvent();
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CallWindowGameTickEvent();
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NewsLoop();
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cur_company.Restore();
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}
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@@ -1485,10 +1492,6 @@ void GameLoop()
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IncreaseSpriteLRU();
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InteractiveRandom();
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extern int _caret_timer;
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_caret_timer += 3;
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CursorTick();
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#ifdef ENABLE_NETWORK
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/* Check for UDP stuff */
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if (_network_available) NetworkBackgroundLoop();
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@@ -1505,21 +1508,12 @@ void GameLoop()
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/* Singleplayer */
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StateGameLoop();
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}
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/* Check chat messages roughly once a second. */
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static uint check_message = 0;
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if (++check_message > 1000 / MILLISECONDS_PER_TICK) {
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check_message = 0;
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NetworkChatMessageLoop();
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}
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#else
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StateGameLoop();
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#endif /* ENABLE_NETWORK */
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if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
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if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
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InputLoop();
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SoundDriver::GetInstance()->MainLoop();
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