Change gamelog to use std::vector
Move LoadCheckData to its own header
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89
src/load_check.h
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89
src/load_check.h
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file load_check.h Load check data. */
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#ifndef LOAD_CHECK_H
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#define LOAD_CHECK_H
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#include "company_base.h"
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#include "date_type.h"
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#include "gamelog_internal.h"
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#include "newgrf_config.h"
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#include "strings_type.h"
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#include "3rdparty/cpp-btree/btree_map.h"
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#include <memory>
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#include <string>
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#include <vector>
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using CompanyPropertiesMap = btree::btree_map<uint, std::unique_ptr<CompanyProperties>>;
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/**
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* Container for loading in mode SL_LOAD_CHECK.
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*/
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struct LoadCheckData {
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bool checkable; ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
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StringID error; ///< Error message from loading. INVALID_STRING_ID if no error.
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std::string error_msg; ///< Data to pass to SetDParamStr when displaying #error.
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uint32 map_size_x, map_size_y;
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Date current_date;
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GameSettings settings;
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CompanyPropertiesMap companies; ///< Company information.
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GRFConfig *grfconfig; ///< NewGrf configuration from save.
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bool want_grf_compatibility = true;
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GRFListCompatibility grf_compatibility; ///< Summary state of NewGrfs, whether missing files or only compatible found.
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std::vector<LoggedAction> gamelog_actions; ///< Gamelog actions
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bool want_debug_data = false;
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std::string debug_log_data;
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std::string debug_config_data;
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bool sl_is_ext_version = false;
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LoadCheckData() : grfconfig(nullptr),
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grf_compatibility(GLC_NOT_FOUND)
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{
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this->Clear();
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}
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/**
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* Don't leak memory at program exit
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*/
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~LoadCheckData()
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{
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this->Clear();
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}
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/**
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* Check whether loading the game resulted in errors.
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* @return true if errors were encountered.
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*/
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bool HasErrors()
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{
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return this->checkable && this->error != INVALID_STRING_ID;
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}
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/**
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* Check whether the game uses any NewGrfs.
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* @return true if NewGrfs are used.
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*/
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bool HasNewGrfs()
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{
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return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
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}
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void Clear();
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};
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extern LoadCheckData _load_check_data;
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#endif /* LOAD_CHECK_H */
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