(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
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@@ -272,7 +272,7 @@ struct DepotWindow : Window {
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DrawTrainImage(v, x + 21, sprite_y, this->sel, this->hscroll.cap + 4, this->hscroll.pos);
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/* Number of wagons relative to a standard length wagon (rounded up) */
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SetDParam(0, (((const Train *)v)->tcache.cached_total_length + 7) / 8);
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SetDParam(0, (Train::From(v)->tcache.cached_total_length + 7) / 8);
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DrawString(this->widget[DEPOT_WIDGET_MATRIX].left, this->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, TC_FROMSTRING, SA_RIGHT); // Draw the counter
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break;
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@@ -328,7 +328,7 @@ struct DepotWindow : Window {
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hnum = 8;
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for (uint num = 0; num < this->vehicle_list.Length(); num++) {
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const Vehicle *v = this->vehicle_list[num];
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hnum = max(hnum, ((const Train *)v)->tcache.cached_total_length);
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hnum = max(hnum, Train::From(v)->tcache.cached_total_length);
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}
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/* Always have 1 empty row, so people can change the setting of the train */
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SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
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@@ -450,7 +450,7 @@ struct DepotWindow : Window {
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x += skip;
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/* find the vehicle in this row that was clicked */
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while (v != NULL && (x -= ((const Train *)v)->tcache.cached_veh_length) >= 0) v = v->Next();
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while (v != NULL && (x -= Train::From(v)->tcache.cached_veh_length) >= 0) v = v->Next();
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/* if an articulated part was selected, find its parent */
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while (v != NULL && IsArticulatedPart(v)) v = v->Previous();
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@@ -514,11 +514,11 @@ struct DepotWindow : Window {
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switch (v->type) {
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case VEH_TRAIN:
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_cursor.short_vehicle_offset = 16 - ((const Train *)v)->tcache.cached_veh_length * 2;
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_cursor.short_vehicle_offset = 16 - Train::From(v)->tcache.cached_veh_length * 2;
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break;
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case VEH_ROAD:
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_cursor.short_vehicle_offset = 16 - ((const RoadVehicle *)v)->rcache.cached_veh_length * 2;
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_cursor.short_vehicle_offset = 16 - RoadVehicle::From(v)->rcache.cached_veh_length * 2;
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break;
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default:
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