(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
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@@ -641,7 +641,7 @@ struct AIDebugWindow : public Window {
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{
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/* Disable the companies who are not active or not an AI */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !IsValidCompanyID(i) || !Company::Get(i)->is_ai);
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this->SetWidgetDisabledState(i + AID_WIDGET_COMPANY_BUTTON_START, !Company::IsValidID(i) || !Company::Get(i)->is_ai);
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}
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this->DisableWidget(AID_WIDGET_RELOAD_TOGGLE);
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@@ -659,7 +659,7 @@ struct AIDebugWindow : public Window {
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virtual void OnPaint()
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{
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/* Check if the currently selected company is still active. */
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if (ai_debug_company == INVALID_COMPANY || !IsValidCompanyID(ai_debug_company)) {
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if (ai_debug_company == INVALID_COMPANY || !Company::IsValidID(ai_debug_company)) {
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if (ai_debug_company != INVALID_COMPANY) {
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/* Raise and disable the widget for the previous selection. */
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this->RaiseWidget(ai_debug_company + AID_WIDGET_COMPANY_BUTTON_START);
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@@ -669,7 +669,7 @@ struct AIDebugWindow : public Window {
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}
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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if (IsValidCompanyID(i) && Company::Get(i)->is_ai) {
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if (Company::IsValidID(i) && Company::Get(i)->is_ai) {
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/* Lower the widget corresponding to this company. */
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this->LowerWidget(i + AID_WIDGET_COMPANY_BUTTON_START);
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@@ -690,7 +690,7 @@ struct AIDebugWindow : public Window {
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/* Paint the company icons */
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for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) {
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if (!IsValidCompanyID(i) || !Company::Get(i)->is_ai) {
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if (!Company::IsValidID(i) || !Company::Get(i)->is_ai) {
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/* Check if we have the company as an active company */
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if (!this->IsWidgetDisabled(i + AID_WIDGET_COMPANY_BUTTON_START)) {
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/* Bah, company gone :( */
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