(svn r15555) -Codechange: remove the mallocs + frees for temporary data from loading sprites.

This commit is contained in:
rubidium
2009-02-23 10:50:25 +00:00
parent 2433ba042b
commit 0c1b8ea602
5 changed files with 39 additions and 13 deletions

View File

@@ -86,7 +86,7 @@ bool SpriteLoaderGrf::LoadSprite(SpriteLoader::Sprite *sprite, uint8 file_slot,
if (num != 0) return WarnCorruptSprite(file_slot, file_pos, __LINE__);
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
sprite->AllocateData(sprite->width * sprite->height);
/* When there are transparency pixels, this format has an other trick.. decode it */
if (type & 0x08) {

View File

@@ -51,7 +51,6 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
png_infop info_ptr, end_info;
uint bit_depth, colour_type;
uint i, pixelsize;
png_bytep row_pointer;
SpriteLoader::CommonPixel *dst;
if (!OpenPNGFile(filename, id, mask)) return mask; // If mask is true, and file not found, continue true anyway, as it isn't a show-stopper
@@ -102,7 +101,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
sprite->height = info_ptr->height;
sprite->width = info_ptr->width;
sprite->data = CallocT<SpriteLoader::CommonPixel>(sprite->width * sprite->height);
sprite->AllocateData(sprite->width * sprite->height);
}
bit_depth = png_get_bit_depth(png_ptr, info_ptr);
@@ -134,11 +133,7 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
pixelsize = sizeof(uint8);
}
row_pointer = (png_byte *)MallocT<byte>(info_ptr->width * pixelsize);
if (row_pointer == NULL) {
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return false;
}
png_bytep row_pointer = AllocaM(png_byte, info_ptr->width * pixelsize);
for (i = 0; i < info_ptr->height; i++) {
png_read_row(png_ptr, row_pointer, NULL);
@@ -164,7 +159,6 @@ static bool LoadPNG(SpriteLoader::Sprite *sprite, const char *filename, uint32 i
}
}
free(row_pointer);
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
return true;

View File

@@ -15,12 +15,32 @@ public:
uint8 m; ///< Remap-channel
};
/**
* Structure for passing information from the sprite loader to the blitter.
* You can only use this struct once at a time when using AllocateData to
* allocate the memory as that will always return the same memory address.
* This to prevent thousands of malloc + frees just to load a sprite.
*/
struct Sprite {
Sprite() : data(NULL) {}
~Sprite() { assert(this->data == NULL || this->data == Sprite::mem); }
uint16 height; ///< Height of the sprite
uint16 width; ///< Width of the sprite
int16 x_offs; ///< The x-offset of where the sprite will be drawn
int16 y_offs; ///< The y-offset of where the sprite will be drawn
SpriteLoader::CommonPixel *data; ///< The sprite itself
/**
* Allocate the sprite data of this sprite.
* @param size the minimum size of the data field.
*/
void AllocateData(size_t size);
private:
/** Allocated memory to pass sprite data around */
static SpriteLoader::CommonPixel *mem;
/** Size (in items) of the above memory. */
static size_t size;
};
/**