(svn r18051) -Codechange: make the active clients pause use a separate bit in the pause mode
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@@ -51,11 +51,12 @@ extern bool _exit_game;
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/** Modes of pausing we've got */
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enum PauseMode {
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PM_UNPAUSED = 0, ///< A normal unpaused game
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PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
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PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
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PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause on join'
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PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
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PM_UNPAUSED = 0, ///< A normal unpaused game
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PM_PAUSED_NORMAL = 1 << 0, ///< A game normally paused
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PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
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PM_PAUSED_JOIN = 1 << 2, ///< A game paused for 'pause_on_join'
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PM_PAUSED_ERROR = 1 << 3, ///< A game paused because a (critical) error
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PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'
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};
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DECLARE_ENUM_AS_BIT_SET(PauseMode);
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typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
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