(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
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@@ -210,7 +210,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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* when that's the case handle it appropriately.
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* @return true when everything went okay.
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*/
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/*static */ bool ClientNetworkGameSocketHandler::Receive()
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/* static */ bool ClientNetworkGameSocketHandler::Receive()
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{
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if (my_client->CanSendReceive()) {
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NetworkRecvStatus res = my_client->ReceivePackets();
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@@ -225,7 +225,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
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}
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/** Send the packets of this socket handler. */
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/*static */ void ClientNetworkGameSocketHandler::Send()
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/* static */ void ClientNetworkGameSocketHandler::Send()
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{
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my_client->SendPackets();
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my_client->CheckConnection();
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