(svn r2407) Use {Get,Is}TileOwner to get/check the owner of a tile and fix some bogus reads of _map_owner

This commit is contained in:
tron
2005-06-04 11:56:32 +00:00
parent 19e2b40a78
commit 0c4ecbe9ec
25 changed files with 118 additions and 122 deletions

View File

@@ -178,7 +178,7 @@ int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
// Workaround: TODO: make AI players try to build planes in a hangar instead of just an airport tile.
if (!IsAircraftHangarTile(tile) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
if (_map_owner[tile] != _current_player && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
if (!IsTileOwner(tile, _current_player) && IS_HUMAN_PLAYER(_current_player)) return CMD_ERROR;
SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);