TBTR: Create template window: Sell button now lowers on hover.
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@@ -134,6 +134,7 @@ private:
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bool *create_window_open; /// used to notify main window of progress (dummy way of disabling 'delete' while editing a template)
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VehicleID sel;
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VehicleID vehicle_over;
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bool sell_hovered; ///< A vehicle is being dragged/hovered over the sell button.
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uint32 template_index;
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public:
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@@ -154,6 +155,7 @@ public:
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this->sel = INVALID_VEHICLE;
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this->vehicle_over = INVALID_VEHICLE;
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this->sell_hovered = false;
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if (to_edit != NULL) {
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DoCommandP(0, to_edit->index, 0, CMD_VIRTUAL_TRAIN_FROM_TEMPLATE_VEHICLE | CMD_MSG(STR_TMPL_CANT_CREATE), CcSetVirtualTrain);
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@@ -378,6 +380,7 @@ public:
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this->SetDirty();
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break;
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}
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this->sell_hovered = false;
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_cursor.vehchain = false;
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this->sel = INVALID_VEHICLE;
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this->SetDirty();
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@@ -386,6 +389,14 @@ public:
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virtual void OnMouseDrag(Point pt, int widget)
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{
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if (this->sel == INVALID_VEHICLE) return;
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bool is_sell_widget = widget == TCW_SELL_TMPL;
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if (is_sell_widget != this->sell_hovered) {
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this->sell_hovered = is_sell_widget;
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this->SetWidgetLoweredState(TCW_SELL_TMPL, is_sell_widget);
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this->SetWidgetDirty(TCW_SELL_TMPL);
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}
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/* A rail vehicle is dragged.. */
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if (widget != TCW_NEW_TMPL_PANEL) { // ..outside of the depot matrix.
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if (this->vehicle_over != INVALID_VEHICLE) {
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