(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
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@@ -115,7 +115,7 @@ bool NetworkContentSocketHandler::HandlePacket(Packet *p)
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}
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/**
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* Receive a packet at UDP level
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* Receive a packet at TCP level
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*/
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void NetworkContentSocketHandler::Recv_Packets()
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{
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